I’ve decided to get out of the review game because honestly, I’m not a fan of writing them. Instead, I’m going the route of discussions. This will hopefully allow me to get into more conversations with you guys while still letting you know my opinions on games. With that said, let’s jump into it!
Today I’m going to be talking about Hellblade: Senua’s Sacrifice. This post will be broken up into two sections: likes and dislikes. Easy peasy.
You’ve probably heard this already, but the way Ninja Theory projected Senua’s psychosis was phenomenal. The use of 3D sound was something I’ve never heard before and it tripped me out. The game itself wasn’t scary, but I was on the entire time just from the voices. Never really knowing if what you were seeing was really there was an amazing game play and design choice.
Senua herself is a very well written character. A lot of the time, characters who are battling some kind of mental illness are either made fun of or portrayed as helpless. Both of these stereotypes are abolished in Hellblade. Senua is a strong woman who can defend herself and isn’t afraid to go at life with all she has. It’s wonderful to see mental health being taken more seriously in the gaming world.
The game looks beautiful. You can definitely tell it was made in the Unreal 4 engine.
The story is interesting. I won’t go into any spoilers, but honestly, I preferred hearing the lore from the collectable stones about Norse gods over Senua’s actual quest. I’m really into stuff like that.
The trophy list is very simple to complete as long as you know where all the lore stones are located (you can find that list here *wink*). I typically enjoy more of a challenge when it comes to trophy hunting but games like this tend to be the exception. Hellblade is incredibly story heavy and having too many outside challenges would take away from that.
Combat. I’m not really a fan of combat in general but for some reason the fighting in Hellblade rubbed me the wrong way. I got frustrated from the get go. The funny thing is, it’s a very simple set-up. That could be what threw me off, but either way those parts were my least favorite.
Something else that was odd was the mix of Unreal Engine 4 graphics and FMV. They claim the game to be a triple A indie title and I’m thinking the FMV sections is what made it indie, but it was incredibly jarring to watch. It definitely took me out of the immersion.
Honestly I don’t have too many complaints with the game. I really enjoyed it overall and I appreciate the time and effort Ninja Theory put into it.
How did you like it? Have you played it? Let me know! I really want these posts to start discussions. Thank you so much for taking the time to read my thoughts!