NERO is a puzzle adventure game developed by Storm In A Teacup. It’s broken up into 4 parts and revolves around the story of a young boy named David.
I won’t give away any important story elements, not that I know them all yet anyway. I’ve played about an hour of NERO, and I must say that I’m incredibly intrigued.
What I Like
The game is absolutely gorgeous! From the get go I was amazed at how beautiful the art is. For a game with a smaller price tag, I was surprised that it looks as good as it does.
The environment feels very life like. Even though you’re walking through what seems like an enchanted forest (at least in the first section), it’s everything you would expect an enchanted forest to really look like.
The story is building well so far, and it took a turn I wasn’t expecting. This is one of those game that will most likely have me in tears by the end of it *sigh*. The writers did a fantastic job of making you feel for the characters without using any kind of voice acting. The only voice I’ve heard so far is that of the narrator, but he doesn’t exude too much emotion either.
The atmosphere is one that I would expect of a horror game, at least at first. The first 10 or so minutes I was extremely nervous and waiting for some kind of jump scare. NERO takes the colors and sounds that gamers associate with a scary game and use them for something completely different.
The puzzles that I’ve encountered so far haven’t be overly nerve wracking, but I have a feeling that they will get harder as the game progresses.
What I Don’t Like
It’s all very slow moving. I mean that literally. The character you control is so slow! I understand the creators wanting the player to enjoy the scenery, but I find myself becoming more impatient than anything.
There are picture pieces you can collect throughout every section of the game that tell you a little more about the story. This is a great extra thing for the player to do, but the color scheme makes them a bit hard to find. A lot of the colors are darker throughout the game, and the pieces shine very little. It takes away from the experience when you’re squinting constantly looking for collectibles.
So far I’m really liking the game. I will definitely finish it and probably get super emotional doing so.
If you’re interested in watching my playthrough of N.E.R.O Nothing Ever Remains Oscure, you can check out the first video here: https://youtu.be/3I62IgwPUas
Thanks for reading!